
Featuring a huge variety of gameplay, from expansive 3D. Meet new friends, explore exciting lands, and recover the missing pages from the evil sorcerer Jinx and his villainous family, the dreaded Kitty Litter. Join Lucky on his thrilling journey through the Book of Ages, a magical artifact that opens doors to amazing worlds.
The 360 was very lucky to be the machine running Epics Gears of War and thats not. The main reason why some even buy a console sometimes is just an upcoming title exclusive for that very console. The first players character, 'Lucky', a sophisticated man in a. The games plot (and setting) resembled the 1989 film Tango & Cash and Starsky and Hutch Gameplay. The players must help Lucky and Wild catch six wanted suspects ("Jerky", "Gambit", "Juliora", "Keel", "Bear", and "Big Cigar" himself).Lucky & Wild is a first-person racing/shooter arcade game that was released by Namco in 1993 it ran on Namco System 2 hardware.

Early designs for the game took cues from Sega's Rail Chase, specifically its motion-based seat that reacted based on the player's actions in the game, such as shaking when it ran over rocky roads. With an idea in place, Kounoe and the development team began production on Lucky & Wild. CHiPS was also the source of inspiration for the game's title, as in Japan it was called Joe & Ponch. Looking for inspiration, Kounoe noticed the surge in popularity of buddy-cop movies in Japan, such as CHiPS and Police Story he decided to make the game a homage to these films, as he felt it would make it easy for players to become engaged with a familiar setting. The company's planning department looked at the arcade industry and noticed that Japanese video arcades were primarily populated by young couples Namco and Kounoe decided on making a large-scale arcade machine that could be enjoyed by these couples, primarily men.
The controls originally were seen as confusing and difficult to implement, leading to long discussions between staff as to how the controls could be made more simplistic and to correct the imbalance. Kounoe recalls the toughest part of development to be the controls due to player imbalance. Namco's extensive history in the racing game genre, particularly with their Final Lap franchise, allowed the team to build upon those games with their expertise at designing them. As a way to differentiate it from other games already on the market, and to what Kounoe describes as "protect the pride of the development department, the production team worked to make the game feel fresh and original. Namco executives pushed to have the lightguns fire a single shot when the trigger was squeezed, which Kounoe and others pushed against due to it making the game impossible to play.

Lucky & Wild was released in Japan in April 1993, followed by a release in North America a month later. It was believed the game was heavily inspired by the film Tango & Cash due to multiple similarities, such as the similar designs of the protagonists and near-identical theme Kounoe denied this in an interview, claiming that he was unaware of the film's existence during production and that the similarities were merely a coincidence. Objects were painstakingly drawn one at a time, with the team using materials like manga and photo albums for reference.
Lucky Console Series Bear Stearns
Play Meter listed Lucky & Wild to be the twenty-fifth most-popular arcade game at the time as well. RePlay also reported Lucky & Wild to be the fourth most-popular deluxe arcade game at the time. Also, in the first episode of the interactive video series Bear Stearns Bravo, Bear Stearns CEO Jackie Dalton refers to the regulators Franco and Henri by the names "Lucky & Wild".Game Machine claims that Lucky & Wild was the third most-popular arcade game of May 1993 in Japan.
